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d20 Modern System Reference Document | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
d20 FUTURESTARSHIPS - MEDIUMWEIGHT STARSHIPSMEDIUMWEIGHT STARSHIP SUBTYPESMediumweight starships encompass cruisers, clippers, and most transports. They balance firepower and defense with speed and maneuverability. A mediumweight starship measures 501–1,000 feet long. It occupies a 1,000-foot-by-1,000-foot fighting space (4 500-foot squares). In addition, all mediumweight starships share the following design specs. Engines: All mediumweight starships have thrusters plus one other type of engine (see Starship Engines). Armor: A mediumweight starship has one type of armor (see Starship Armor). Defensive Systems: A mediumweight starship has a maximum of one defensive system per 25 Hit Dice (see Starship Defense Systems). Sensors: A mediumweight starship has a maximum of three sensor systems (see Starship Sensors). Communications: A mediumweight starship has up to two external communication systems (see Starship Comm Systems). Weapons: A mediumweight starship has one beam, projectile, or missile weapon per 25 Hit Dice (see Starship Weapons). These weapons are often fire-linked or arrayed in batteries. A minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship’s cargo capacity (most of it taken up by the launch system and radiation shielding). Grappling Systems: A mediumweight starship may have up to two grappling systems (see Grappling Systems). Each grappling system takes away one of the ship’s weapon slots (see above). MEDIUMWEIGHT SHIP DESCRIPTIONSSpecific subtypes of mediumweight starships are given here. BULK FREIGHTER (PL 6)Bulk freighters usually carry cargo in bulk containers, and carry out regular runs between densely populated systems.
Attack: 4 fire-linked heavy lasers –3 ranged (16d8) Attack of Opportunity: Point-defense system +3 ranged (3d12×10) Standard PL 6 Design Specs:Engines: Fusion torch, thrusters Armor: Alloy plating Defense Systems: Improved autopilot system, improved damage control (4d10), point-defense system, radiation shielding, sensor jammer Sensors: Class II sensor array, targeting system Communications: Laser transceiver, radio transceiver Weapons: 4 fire-linked heavy lasers (range incr. 4,000 ft.) Grappling Systems: Grapplers CLIPPER (PL 6)
Attack: Battery of 5 lasers +1 ranged (6d8/19–20) Attack of Opportunity: Point-defense system +3 ranged (3d12×10) Standard PL 6 Design Specs:Engines: Ion engine, thrusters Armor: Vanadium Defense Systems: Damage control (3d10), 1 decoy drone launcher (2 drones), improved autopilot system, magnetic field, point-defense system, radiation shielding Sensors: Class II sensor array, targeting system Communications: Laser transceiver, radio transceiver Weapons: 1 battery of 5 lasers (range incr. 3,000 ft.) Grappling Systems: Grapplers CRUISER (PL 6)The cruiser is a warship that serves several roles. It may be part of a task force, escorting capital ships or laying mines. It may operate independently as a scout and raider. Conversely, it may serve in diplomatic and scientific tasks. Light cruisers frequently have outstanding endurance and can operate with little or no resupply for months on end. A cruiser hull could serve equally well as an escort carrier or assault transport.
Attack: Battery of 3 fusion beams –1 ranged (10d8/19–20) and battery of 3 CHE missiles –6 ranged (6d12/18–20); or Battery of 3 CHE missiles –1 ranged (6d12/18–20) and battery of 4 fusion beams –6 ranged (10d8/19–20) Attack of Opportunity: Point-defense system +3 ranged (3d12×10) Standard PL 6 Design Specs:Engines: Fusion torch, thrusters Armor: Vanadium Defense Systems: Autopilot system, 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (8 drones), improved damage control (4d10), magnetic field, point-defense system, radiation shielding, self-destruct system Sensors: Class III sensor array, targeting system Communications: Laser transceiver, radio transceiver Weapons: 1 battery of 4 fusion beams (range incr. 3,000 ft.), 1 battery of 3 CHE missile launchers (24 missiles each), 1 minelayer (36 fusion mines with magnetic fields and stealth screens; 5d10×10 damage) Grappling Systems: Grapplers STRIKE CRUISER (PL 7)These armored cruisers often serve as the centerpiece of raiding or patrolling task forces, especially if heavier warships are unavailable. Many strike cruisers are configured for task force command functions; the command cruiser is a common variant of this hull type. A strike cruiser hull could easily serve as a light carrier or assault carrier.
Attack: Battery of 4 antimatter guns +4 ranged (10d8/19–20) and battery of 3 plasma missiles –2 ranged (18d8/18–20); or Battery of 3 plasma missiles +3 ranged (18d8/18–20) and battery of 4 antimatter guns –1 ranged (10d8/19–20) Attack of Opportunity: Point-defense system +5 ranged (3d12×10) Standard PL 7 Design Specs:Engines: Particle impulse engine, thrusters Armor: Neutronite Defense Systems: 1 chaff launcher (16 chaff bundles), improved autopilot system, improved damage control (4d10), light fortification, magnetic field, particle field, point-defense system, radiation shielding, repair drones, self-destruct system Sensors: Class V sensor array, improved targeting system Communications: Drivesat comm array, mass transceiver Weapons: 1 battery of 4 antimatter guns (range incr. 5,000 ft.), 1 battery of 3 plasma missile launchers (16 missiles each), 1 minelayer (8 gravitic mines with displacers, magnetic fields, and particle fields; 10d10×10 damage) Grappling Systems: Grapplers, tractor beam emitter Questions? Comments? Boredome? Spot a typoe or a broken link? If you have any of these, feel free to send me an e-mail message at: spike_fightwicky@yahoo.ca |