SRD Home
d20 Modern System Reference Document



d20 FUTURE


STARSHIPS - HEAVY STARSHIPS



HEAVY STARSHIP SUBTYPES

Heavy starships are the workhorses of space travel: battle cruisers, battleships, fleet carriers, tankers, liners, and heavy transports. They move relatively quickly—thanks to massive engines—but maneuver very slowly. Their real strength lies in their armor and armaments; even civilian heavy starships are built to take a pounding.

A heavy starship measures 1,001–1,500 feet long. It has a 1,500- foot-by-1,500-foot fighting space (9 500-foot squares).

In addition, all heavy starships share the following design specs.

Engines: All heavy starships have thrusters plus one other type of engine (see Starship Engines).

Armor: A heavy starship has one type of armor (see Starship Armor).

Defensive Systems: A heavy starship has a maximum of one defensive system per 50 Hit Dice (see Starship Defense Systems).

Sensors: A heavy starship has a maximum of three sensor systems (see Starship Sensors).

Communications: A heavy starship has two external communication systems (see Starship Comm Systems).

Weapons: A heavy starship has one beam, projectile, or missile weapon per 50 Hit Dice (see Starship Weapons). These weapons are often arrayed in batteries. A minelayer is considered a single weapon. Although it weighs no more than a few thousand pounds, each mine consumes 100 tons of a ship’s cargo capacity (most of it taken up by the launch system and radiation shielding).

Grappling Systems: A heavy starship may have up to two grappling systems (see Grappling Systems). Each grappling system takes away one of the ship’s weapon slots (see above).

BATTLESHIP (PL 6)

The mainstay of many spacefaring navies, the battleship is heavily armed and armored, although not very maneuverable. Battleships serve as the backbone of any battle fleet.

Type: Heavy Size: Colossal (–8 size)
Subtype: Battleship Tactical Speed: 3,000 ft. (6 sq.)
Defense: 11 Length: 1,250 ft.
Flat-footed Defense: 7 Weight: 125,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness:30 Crew: 400 (expert +8)
Hit Dice: 400d20 (8,000 hp) Passenger Capacity: 200
Initiative Modifier: +4 Cargo Capacity: 30,000 tons
Pilot’s Class Bonus: +5 Grapple Modifier: +16
Pilot’s Dex Modifier: +4 Base Purchase DC: 72
Gunner’s Attack Bonus: +4 Restriction: Military (+3)

Attack: Battery of 3 heavy neutron guns +1 ranged (10d8/19–20) and 2 fire-linked nuclear missiles –6 ranged (24d8/19–20) and needle driver –6 ranged (8d12); or 2 fire-linked nuclear missiles –1 ranged (24d8/19–20) and battery of 3 heavy neutron guns –4 ranged (10d8/19–20) and needle driver –6 ranged (8d12)

Attack of Opportunity: Point-defense system +3 ranged (4d12×10)


Standard PL 6 Design Specs:

Engines: Fusion torch, thrusters

Armor: Vanadium

Defense Systems: 1 chaff launcher (16 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot system, improved damage control (5d10), magnetic field, point-defense system, radiation shielding, self-destruct system

Sensors: Class II sensor array, targeting system

Communications: Laser transceiver, radio transceiver

Weapons: 1 battery of 4 heavy neutron guns (range incr. 6,000 ft.), 2 fire-linked nuclear missile launchers (16 missiles each), 1 needle driver (range incr. 4,000 ft.)

Grappling Systems: Grapplers


FLEET CARRIER (PL 6)

The fleet carrier has the ability to launch devastating attacks from millions of miles away, in the form of large numbers of fighters or assault fighters. Most fleet carriers are lightly armed, as they rely on their escorting vessels and payload of fighters to defend them against attack.

In addition to its normal cargo capacity, a fleet carrier can hold 16 fighters or assault fighters. Its listed crew complement does not include the ace pilots who fly these fighter craft. (Pilots count against the passenger capacity.) A fleet carrier can deploy up to 4 ultralight craft as a move action.

Type: Heavy Size: Colossal (–8 size)
Subtype: Fleet carrier Tactical Speed: 3,000 ft. (6 sq.)
Defense: 11 Length: 1,400 ft.
Flat-footed Defense: 7 Weight: 140,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 320 (expert +8)
Hit Dice: 500d20 (10,000 hp) Passenger Capacity: 80
Initiative Modifier: +6 Cargo Capacity: 40,000 tons
Pilot’s Class Bonus: +5 Grapple Modifier: +16
Pilot’s Dex Modifier: +4 Base Purchase DC: 72
Gunner’s Attack Bonus: +4 Restriction: Military (+3)

Attack: Battery of 5 neutron guns +3 ranged (6d8/19–20) and 2 batteries of 2 CHE missiles –5 ranged (6d12/18–20)

Attack of Opportunity: Point-defense system +3 ranged (4d12×10)


Standard PL 6 Design Specs:

Engines: Fusion torch, thrusters

Armor: Vanadium

Defense Systems: 2 chaff launchers (8 chaff bundles each), 2 decoy drone launchers (4 drones each), improved autopilot system, improved damage control (5d10), magnetic field, point-defense system, radiation shielding, self-destruct system

Sensors: Class III sensor array, targeting system

Communications: Laser transceiver, radio transceiver

Weapons: 1 battery of 5 neutron guns (range incr. 5,000 ft.), 2 batteries of 2 CHE missile launchers (4 launchers total, 16 missiles each)

Grappling Systems: Grapplers


HEAVY TRANSPORT (PL 6)

The heavy transport is designed to move great amounts of specialized cargo such as bulk freight, containerized freight, or roll-on/rolloff vehicle storage.

Type: Heavy Size: Colossal (–8 size)
Subtype: Heavy transport Tactical Speed: 3,000 ft. (6 sq.)
Defense: 7 Length: 1,320 feet
Flat-footed Defense: 5 Weight: 120,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 24 (trained +4)
Hit Dice: 350d20 (7,000 hp) Passenger Capacity: 20
Initiative Modifier: +2 Cargo Capacity: +16
Pilot’s Class Bonus: +3 Grapple Modifier: +16
Pilot’s Dex Modifier: +2 Base Purchase DC: 68
Gunner’s Attack Bonus: +2 Restriction: Restricted (+2)

Attack: Battery of 3 heavy lasers –1 ranged (8d8/19–20) and battery of 3 gauss guns –6 ranged (8d12/19–20); or Battery of 3 gauss guns –1 ranged (8d8/19–20) and battery of 3 heavy lasers –6 ranged (8d12/19–20)

Attack of Opportunity: Point-defense system +3 ranged (4d12×10)


Standard PL 6 Design Specs:

Engines: Fusion torch, thrusters

Armor: Vanadium

Defense Systems: Damage control system (4d10), decoy drone launcher (2 drones), improved autopilot, magnetic field, point-defense system, radiation shielding, sensor jammer

Sensors: Class II sensor array, targeting system

Communications: Laser transceiver, radio transceiver

Weapons: 1 battery of 3 heavy lasers (range incr. 4,000 ft.), 1 battery of 3 gauss guns (range incr. 4,000 ft.)

Grappling Systems: Grapplers


TANKER (PL 6)

A tanker is a large starship intended for the transport of large quantities of gases or liquids. It can be adapted for other forms of cargo storage, but most ships of this size carry water, hydrogen, petrochemicals, or oxygen.

Type: Heavy Size: Colossal (–8 size)
Subtype: Tanker Tactical Speed: 3,500 ft. (7 sq.)
Defense: 7 Length: 1,200 feet
Flat-footed Defense: 5 Weight: 120,000 tons
Autopilot Defense: 7 Targeting System Bonus: +3
Hardness: 30 Crew: 32 (trained +4)
Hit Dice: 250d20 (5,000 hp) Passenger Capacity: 8
Initiative Modifier: +2 Cargo Capacity: 52,000 tons
Pilot’s Class Bonus: +3 Grapple Modifier: +16
Pilot’s Dex Modifier: +2 Base Purchase DC: 64
Gunner’s Attack Bonus: +2 Restriction: Restricted (+2)

Attack: 1 battery of 4 heavy lasers +0 ranged (8d8/19–20)

Attack of Opportunity: Point-defense system +3 ranged (4d12×10)


Standard PL 6 Design Specs:

Engines: Ion engine, thrusters

Armor: Vanadium

Defense Systems: Damage control system (4d10), improved autopilot, point-defense system, radiation shielding, sensor jammer

Sensors: Class II sensor array, targeting system

Communications: Laser transceiver, radio transceiver

Weapons: 1 battery of 4 heavy lasers (range incr. 4,000 ft)

Grappling Systems: Grapplers


BATTLE CRUISER (PL 7)

The battle cruiser is a formidable warship that sacrifices weight of armor in exchange for speed. Its heavy weapons can make short work of any smaller vessel, and it can usually outrun anything big enough to stand up to it in a fair fight.

Type: Heavy Size: Colossal (–8 size)
Subtype: Battle Cruiser Tactical Speed: 4,000 ft. (8 sq.)
Defense: 11 Length: 1,360 feet
Flat-footed Defense: 7 Weight: 140,000 tons
Autopilot Defense: 7 Targeting System Bonus: +5
Hardness: 30 Crew: 320 (expert +8)
Hit Dice: 450d20 (9,000 hp) Passenger Capacity: 160
Initiative Modifier: +4 Cargo Capacity: 50,000 tons
Pilot’s Class Bonus: +5 Grapple Modifier: +16
Pilot’s Dex Modifier: +4 Base Purchase DC: 72
Gunner’s Attack Bonus: +4 Restriction: Military (+3)

Attack: 4 fire-linked heavy particle beams +1 ranged (32d8) and 1 battery of 3 plasma missiles –2 ranged (18d8/18–20)

Attack of Opportunity: Point-defense +5 ranged (4d12×10)


Standard PL 7 Design Specs:

Engines: Particle impulse engine, thrusters

Armor: Cerametal

Defense Systems: 1 chaff launcher (8 chaff bundles), 1 decoy drone launcher (4 drones), improved autopilot, improved damage control (5d10), magnetic field, particle field, radiation shielding, self-destruct system

Sensors: Class IV sensor array, improved targeting system

Communications: Drivesat comm array, mass transceiver

Weapons: 4 fire-linked heavy particle beams (range incr. 5,000 ft.), 1 battery of 3 plasma missile launchers (16 missiles each), 1 minelayer (50 gravitic mines with displacers, magnetic fields, and particle fields; 10d10×10 damage)

Grappling Systems: Tractor beam emitter


LINER (PL 7)

This is a full-sized passenger ship. Although any vessel this size can’t avoid carrying some cargo, the liner specializes in moving a large number of passengers, usually in varying degrees of luxury.

Type: Heavy Size: Colossal (–8 size)
Subtype: Liner Tactical Speed: 4,000 ft. (8 sq.)
Defense: 7 Length: 1,200 feet
Flat-footed Defense: 5 Weight: 84,000 tons
Autopilot Defense: 7 Targeting System Bonus:
Hardness: 30 Crew: 200 (trained +4)
Hit Dice: 250d20 (5,000 hp) Passenger Capacity: 800
Initiative Modifier: +2 Cargo Capacity: 40,000 tons
Pilot’s Class Bonus: +3 Grapple Modifier: +16
Pilot’s Dex Modifier: +2 Base Purchase DC: 68
Gunner’s Attack Bonus: +2 Restriction: Restricted (+2)

Attack: Battery of 4 plasma cannons +2 ranged (14d8/19–20)

Attack of Opportunity: Point-defense system +5 ranged (4d12×10)


Standard PL 7 Design Specs:

Engines: Induction engine, thrusters

Armor: Cerametal

Defense Systems: Damage control (4d10), improved autopilot system, particle field, point-defense system

Sensors: Class IV sensor array, improved targeting system

Communications: Drivesat comm array, mass transceiver

Weapons: 1 battery of 4 plasma cannons (range incr. 3,000 ft.)

Grappling Systems: Tractor beam emitter




Questions? Comments? Boredome? Spot a typoe or a broken link? If you have any of these, feel free to send me an e-mail message at: spike_fightwicky@yahoo.ca