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d20 Modern System Reference Document



URBAN ARCANA


MAGIC ITEMS - STAFFS



Staffs are long shafts of wood, metal, or other materials that store a specific combination of spells.

Doppler Staff

This staff is unusual in that it performs only one function— albeit a considerable one. Crafted from sandalwood carved with cloud patterns spiraling up its shaft, the doppler staff requires that the user hold it above her head using both hands. The staff enables its user to cast a control weather incantation without secondary casters. The staff also grants a +4 equipment bonus on all Knowledge (arcane lore) checks to successfully complete the incantation. Each attempted use costs one charge, even if the incantation fails.

Type: Staff (magic);Caster Level: 11th (arcane);Purchase DC: 41;Weight: 5 lb.

Staff of Swarms

This polished black staff often doubles as a walking cane, one end of which is capped with a ornate silver insect or arachnid. The staff has a number of uses, some identical to the corresponding divine spell. Each time the staff is used, it depletes a certain number of charges. A fully-charged staff holds 50 charges.

  • Shadowmoth plague (lasts 9 minutes); uses 1 charge
  • Crawling carpet (lasts 9 minutes); uses 1 charge
  • Rage of bees (lasts 9 minutes); uses 2 charges

Type: Staff (magic);Caster Level: 9th (divine);Purchase DC: 45;Weight: 5 lb.

Staff of the Urban Jungle

This staff is crafted from a long piece of rebar and topped with a variety of bangles, including doll heads, wires, and bolts. It requires that the user hold it forth in at least one hand.

The staff has a number of uses, some identical to the corresponding arcane spell. Each time the staff is used, it depletes a certain number of charges. A fully-charged staff holds 50 charges.

  • Arcane graffiti:use no charges
  • Change self: uses 1 charge
  • Power device: (lasts 90 minutes); uses 1 charge
  • Burglar’s buddy: (lasts 9 minutes; Will save DC 14); uses 1 charge
  • Nondetection: (lasts 9 hours; Will save DC 15); uses 1 charge
  • Synchronicity: (lasts 90 minutes; Will save DC 17); uses 2 charges

Type: Staff (magic);Caster Level: 9th (arcane);Purchase DC: 45;Weight: 5 lb.

Staff of Voltage

This staff is made from a solid piece of copper and etched with lightning bolts or electrical symbols resembling circuitry. It requires that the user hold it forth in at least one hand. A fully-charged staff holds 50 charges. The staff has a number of uses, some identical to the corresponding arcane spell. Each time the staff is used, it depletes a certain number of charges.

  • Degauss: (by touch); uses 1 charge
  • Electromagnetic pulse: (DC 15); uses 1 charge
  • Lightning bolt: (9d6 points of electricity damage; Reflex save DC 15); uses 1 charge

Type: Staff (magic);Caster Level: 9th (arcane);Purchase DC: 40;Weight: 5 lb.



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