SRD Home
d20 Modern System Reference Document



URBAN ARCANA


SPELLS - DIVINE SPELLS


0-Level Divine Spells
Spell Name Description
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magical Aura: Detects spells, magic items within 60 ft.
Haywire: Causes a single device to behave randomly and erratically.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mending: Repairs small breaks or tears in objects.
Read Magic: Read scrolls and magical writing.
Resistance: Subject gains +1 on saving throws.
Virtue: Subject gains 1 temporary hp.
1st-Level Divine Spells
Spell Name Description
Bane: Enemies suffer –1 attack, –1 on saves against fear.
Bless: Allies gain +1 attack and +1 on saves against fear.
Cause Fear: One creature flees for 1d4 rounds.
Clean: Eliminates grime, dirt, and bacterial contaminants from the target, and renders target scentless.
Command: One subject obeys one-word command for 1 round.
Comprehend Languages: Understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 +1/level damage (max +5).
Degauss: Erase a single device that contains electronic data.
Faerie Fire: Pale glow surrounds and outlines creatures and objects in a 5-foot-radius burst.
Inflict Light Wounds: Touch, 1d8 +1/level damage (max +5).
Instant Identity: Determines all magic properties of a single magic item.
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: Creates cloud of vapor that obscures all sight, including darkvision, beyond 5 feet.
Remove Fear: +4 on saves against fear for one subject + one additional subject/four levels.
Sanctuary: Opponents can’t attack you, and you can’t attack them.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Summon Vivilor I: Summons a 1st-level vivilor from Shadow to fight for you.
Trace Purge: Removes physical traces of the subject’s presence or passage.
2nd-Level Divine Spells
Spell Name Description
Aid: +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Augury: Learn whether an action will be good or bad.
Cure Moderate Wounds: Cures 2d8 +1/level damage (max +10).
Darkness: Causes an object to radiate darkness out to a 20-foot radius.
Dataread: You can access and read data stored in any machine-readable data source.
Daylight: Object touched sheds light as bright as full daylight in a 60-foot radius.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Enhance Ability: Subject gains +5 bonus to one ability score for 1 min./level.
Hold Person: Holds one person helpless; 1 round/level.
Inflict Moderate Wounds: Touch attack, 2d8 +1/level damage (max +10).
Lesser Restoration: Dispels magic ability penalty or repairs 1d4 ability damage.
Remove Paralysis: Frees one or more creatures from paralysis, hold, or slow.
Resist Energy: Ignores 10 points of damage/round from one energy type.
Shatter: Sonic vibration damages objects or crystalline creatures.
Shield Other: You take half of the subject’s damage. Subject gains +1 deflection bonus to Defense and +1 resistance bonus to saves.
Silence: Negates sound in 15-ft. radius.
Speak with Animals: You can comprehend and communicate with animals.
Spider Climb: Grants ability to travel on walls and ceilings.
Summon Vivilor II: Summons a 2nd-level vivilor or 1d3 1st-level vivilors to fight for you.
Zone of Truth: Subjects within range cannot lie.
3rd-Level Divine Spells
Spell Name Description
Animate Dead: Creates undead skeletons and zombies.
Bestow Curse: –6 to an ability; –4 on attacks, saves, and checks; or 50% chance of losing each action.
Cure Serious Wounds: Cures 3d8 +1/level damage (max +10).
Dispel Magic: Cancels magical spells and effects.
Glyph of Warding: Inscription harms those who pass it.
Inflict Serious Wounds: Touch attack, 3d8 +1/level damage (max +10).
Locate Object: Senses direction toward object (specific or type).
Magic Circle: 10-foot-radius area grants +2 bonus to Defense and saves, counters mind control, and hedges out summoned and conjured creatures of specified allegiance.
Prayer: Allies gain +1 on most rolls, and enemies suffer –1.
Recharge: Removes debilitating conditions and grants a +4 bonus on Fortitude saves against poison for 1 minute.
Remove Curse: Frees object or person from curse.
Remove Disease: Cures all diseases affecting subject.
Searing Light: Ray deals 1d8/two levels, more against undead.
Secret Pocket: Creates extradimensional space within a pocket on a garment.
Shadowmoth Plague: Summons a cloud of shadowmoths that fills a 5-foot-high, 10-foot-radius spread.
Shutdown: Electric devices in area cease to function for the duration of the spell.
Status: Monitors condition and position of one ally per 3 caster levels.
Summon Vivilor III: Summons a 3rd-level vivilor, 1d3 2ndlevel vivilors, or 1d4+1 1st-level vivilors to fight for you.
Vampiric Touch: Touch deals 1d6 points of damage per two caster levels; caster gains damage as temporary hit points.
Water Breathing: Subjects can breathe underwater.
4th-Level Divine Spells
Spell Name Description
Crawling Carpet: Summons a 10-foot-radius carpet of monstrous centipedes, scarab beetles, or spiders.
Cure Critical Wounds: Cures 4d8 +1/level damage (max +10).
Discern Lies: Reveals deliberate falsehoods.
Divination: Provides useful (if cryptic) advice to a single question.
Faith’s Fury: Damages and blinds creatures with a specific allegiance.
Freedom of Movement: Subject moves normally despite impediments.
Greater Magic Weapon: +1 bonus/three levels (max +5).
Inflict Critical Wounds: Touch attack, 4d8 +1/level damage (max +10).
Magic Bullets: Enchants bullets with the power to knock out or panic targets.
Neutralize Poison: Detoxifies venom in or on subject.
Restoration: Restores level and ability score drains.
Spell Immunity: Subject is immune to one spell per four levels.
Summon Vivilor IV: Summons a 4th-level vivilor, 1d3 3rdlevel vivilors, or 1d4+1 2nd-level vivilors to fight for you.
Tongues: Speak any language.
Via Negativa: Crackling energy deals 4d6 points of damage per round to grappled foe; +5 bonus to grapple checks.
Wire Walk: Subjects teleport instantly to the location of a telephone you call.
5th-Level Divine Spells
Spell Name Description
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Flaming Wrath: Smites foes with fire (1d6/level).
Greater Command: As command, but affects one subject/level.
Insect Plague: Insect horde limits vision, inflicts damage, and weak creatures flee.
Mass Cure Light Wounds: Cures 1d8 +1/level damage for many creatures.
Mass Inflict Light Wounds: Deals 1d8 +1/level damage to many creatures.
Rage of Bees: Summons 1d3 swarms of sentient killer bees to fight for you.
Raise Dead: Restores life to subject who died up to 1 day/level ago.
Scrying: Spies on subject from a distance.
Spell Resistance: Subject gains spell resistance 12 + your caster level.
Summon Vivilor V: Summons a 5th-level vivilor, 1d3 4thlevel vivilors, or 1d4+1 3rd-level vivilors to fight for you.
Synchronicity: Subject isn’t delayed by the inconveniences of modern life.
True Seeing: See all things as they really are.
Wall of Stone: Creates a stone wall that can be shaped.


Questions? Comments? Boredome? Spot a typoe or a broken link? If you have any of these, feel free to send me an e-mail message at: spike_fightwicky@yahoo.ca