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URBAN ARCANA
SPELLS - DIVINE SPELLS
0-Level Divine Spells
1st-Level Divine Spells
Spell Name |
Description |
Bane: |
Enemies suffer –1 attack, –1 on saves against fear. |
Bless: |
Allies gain +1 attack and +1 on saves against fear. |
Cause Fear: |
One creature flees for 1d4 rounds. |
Clean: |
Eliminates grime, dirt, and bacterial contaminants from the target, and renders target scentless. |
Command: |
One subject obeys one-word command for 1 round. |
Comprehend Languages: |
Understand all spoken and written languages. |
Cure Light Wounds: |
Cures 1d8 +1/level damage (max +5). |
Degauss: |
Erase a single device that contains electronic data. |
Faerie Fire: |
Pale glow surrounds and outlines creatures and objects in a 5-foot-radius burst. |
Inflict Light Wounds: |
Touch, 1d8 +1/level damage (max +5). |
Instant Identity: |
Determines all magic properties of a single magic item. |
Magic Weapon: |
Weapon gains +1 bonus. |
Obscuring Mist: |
Creates cloud of vapor that obscures all sight, including darkvision, beyond 5 feet. |
Remove Fear: |
+4 on saves against fear for one subject + one additional subject/four levels. |
Sanctuary: |
Opponents can’t attack you, and you can’t attack them. |
Shield of Faith: |
Aura grants +2 or higher deflection bonus. |
Summon Vivilor I: |
Summons a 1st-level vivilor from Shadow to fight for you. |
Trace Purge: |
Removes physical traces of the subject’s presence or passage. |
2nd-Level Divine Spells
Spell Name |
Description |
Aid: |
+1 attack, +1 on saves against fear, 1d8 temporary hit points. |
Augury: |
Learn whether an action will be good or bad. |
Cure Moderate Wounds: |
Cures 2d8 +1/level damage (max +10). |
Darkness: |
Causes an object to radiate darkness out to a 20-foot radius. |
Dataread: |
You can access and read data stored in any machine-readable data source. |
Daylight: |
Object touched sheds light as bright as full daylight in a 60-foot radius. |
Delay Poison: |
Stops poison from harming subject for 1 hour/level. |
Enhance Ability: |
Subject gains +5 bonus to one ability score for 1 min./level. |
Hold Person: |
Holds one person helpless; 1 round/level. |
Inflict Moderate Wounds: |
Touch attack, 2d8 +1/level damage (max +10). |
Lesser Restoration: |
Dispels magic ability penalty or repairs 1d4 ability damage. |
Remove Paralysis: |
Frees one or more creatures from paralysis, hold, or slow. |
Resist Energy: |
Ignores 10 points of damage/round from one energy type. |
Shatter: |
Sonic vibration damages objects or crystalline creatures. |
Shield Other: |
You take half of the subject’s damage. Subject gains +1 deflection bonus to Defense and +1 resistance bonus to saves. |
Silence: |
Negates sound in 15-ft. radius. |
Speak with Animals: |
You can comprehend and communicate with animals. |
Spider Climb: |
Grants ability to travel on walls and ceilings. |
Summon Vivilor II: |
Summons a 2nd-level vivilor or 1d3 1st-level vivilors to fight for you. |
Zone of Truth: |
Subjects within range cannot lie. |
3rd-Level Divine Spells
Spell Name |
Description |
Animate Dead: |
Creates undead skeletons and zombies. |
Bestow Curse: |
–6 to an ability; –4 on attacks, saves, and checks; or 50% chance of losing each action. |
Cure Serious Wounds: |
Cures 3d8 +1/level damage (max +10). |
Dispel Magic: |
Cancels magical spells and effects. |
Glyph of Warding: |
Inscription harms those who pass it. |
Inflict Serious Wounds: |
Touch attack, 3d8 +1/level damage (max +10). |
Locate Object: |
Senses direction toward object (specific or type). |
Magic Circle: |
10-foot-radius area grants +2 bonus to Defense and saves, counters mind control, and hedges out summoned and conjured creatures of specified allegiance. |
Prayer: |
Allies gain +1 on most rolls, and enemies suffer –1. |
Recharge: |
Removes debilitating conditions and grants a +4 bonus on Fortitude saves against poison for 1 minute. |
Remove Curse: |
Frees object or person from curse. |
Remove Disease: |
Cures all diseases affecting subject. |
Searing Light: |
Ray deals 1d8/two levels, more against undead. |
Secret Pocket: |
Creates extradimensional space within a pocket on a garment. |
Shadowmoth Plague: |
Summons a cloud of shadowmoths that fills a 5-foot-high, 10-foot-radius spread. |
Shutdown: |
Electric devices in area cease to function for the duration of the spell. |
Status: |
Monitors condition and position of one ally per 3 caster levels. |
Summon Vivilor III: |
Summons a 3rd-level vivilor, 1d3 2ndlevel vivilors, or 1d4+1 1st-level vivilors to fight for you. |
Vampiric Touch: |
Touch deals 1d6 points of damage per two caster levels; caster gains damage as temporary hit points. |
Water Breathing: |
Subjects can breathe underwater. |
4th-Level Divine Spells
5th-Level Divine Spells
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