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URBAN ARCANA
SPELLS - ARCANE SPELLS
0-Level Arcane Spells
Spell Name |
Description |
Arcane Graffiti: |
Inscribes personal rune or short message on object or surface. |
Daze: |
Subject takes no actions for 1 round. |
Detect Magical Aura: |
Detects spells and magic items within 60 ft. |
Haywire: |
Causes a single device to behave randomly and erratically. |
Light: |
Object shines like a torch. |
Mage Hand: |
5-pound telekinesis. |
Magic ID: |
Creates a false but visually accurate identification card. |
Mending: |
Repairs small breaks or tears in objects. |
Message: |
Whispered conversation at distance. |
Prestidigitation: |
Perform minor tricks. |
Read Magic: |
Read scrolls, spellbooks, and magical writing. |
Resistance: |
Subject gains +1 on saving throws. |
1st-Level Arcane Spells
2nd-Level Arcane Spells
Spell Name |
Description |
Arcane Lock: |
Magically locks a portal or chest. |
Blur: |
Attacks miss subject 20% of the time. |
Burglar’s Buddy: |
Suppresses mechanic or electronic intrusion alarms and alarm sensors within a 15-foot radius. |
Darkvision: |
See 60 ft: in total darkness. |
Dataread: |
You can access and read data stored in any machine-readable data source. |
Enhance Ability: |
Subject gains +5 bonus to one ability score for 1 min./Level. |
Glitterdust: |
Blinds creatures, outlines invisible creatures. |
Invisibility: |
Subject is invisible for 10 min./level or until it attacks. |
Knock: |
Opens locked or magically sealed door. |
Levitate: |
Subject moves up and down at your direction. |
Locate Object: |
Senses direction toward object (specific or type). |
Machine Invisibility: |
One creature or object cannot be detected by machines. |
Magic Message: |
Device delivers a message of 25 words or less when specific conditions are met. |
Magic Mouth: |
Speaks once when triggered. |
Protection from Arrows/Bullets: |
Subject immune to most ranged attacks. |
Relay Text: |
You can transmit a message of up to 25 words via electronic device to someone you know. |
Resist Energy: |
Ignores 10 points of damage/round from one energy type. |
See Invisibility: |
Reveals invisible creatures or objects. |
Spider Climb: |
Grants ability to travel on walls and ceilings. |
Summon Vivilor II: |
Summons a 2nd-level vivilor or 1d3 1st-level vivilors to fight for you. |
Web: |
Fills 20-ft.-radius spread with sticky spider webs. |
3rd-Level Arcane Spells
Spell Name |
Description |
Dispel Magic: |
Cancels magical spells and effects. |
Displacement: |
Attacks miss subject 50% of the time. |
Electromagnetic Pulse: |
Ruins or scrambles electronic circuitry in a 20-foot-radius burst. |
Fireball: |
1d6 damage per level, 20-ft: radius. |
Flaming Projectiles: |
Projectiles deal +1d6 fire damage. |
Gaseous Form: |
Turns subject into translucent mist or wispy smoke and grants damage reduction 10/+1. |
Greater Magic Weapon: |
+1/three levels (max +5). |
Halt Undead: |
Immobilizes undead for 1 round/level. |
Haste: |
Extra attack action, additional move, and +2 Defense. |
Hold Person: |
Holds one person helpless; 1 round/level. |
Improved Arcane Lock: |
Closes and locks all specifically targeted doors within range. |
Invisibility Sphere: |
Makes everyone within 10 ft: invisible. |
Keen Edge: |
Doubles normal weapon’s threat range. |
Lightning Bolt: |
Electricity deals 1d6 damage/level. |
Nondetection: |
Creature or object becomes difficult to detect by divination and detection spells. |
Phantom Chopper: |
Conjures a quasi-real motorcycle that seats one creature. |
Secret Pocket: |
Creates extradimensional space within a pocket on a garment. |
Shutdown: |
Electric devices in area cease to function for the duration of the spell. |
Slow: |
One subject/level may only move or attack; –2 to Defense, –2 on melee attack and damage rolls, –2 on Reflex saves. |
Summon Vivilor III: |
Summons a 3rd-level vivilor, 1d3 2ndlevel vivilors, or 1d4+1 1st-level vivilors to fight for you. |
Tongues: |
Speak any language. |
Vampiric Touch: |
Touch deals 1d6 points of damage per two caster levels; caster gains damage as temporary hit points. |
Wall Walk: |
Subject can move on ceilings and walls at normal speed as well as hold and wield weapons. |
Water Breathing: |
Subjects can breathe underwater. |
4th-Level Arcane Spells
Spell Name |
Description |
Animate Dead: |
Creates undead skeletons and zombies. |
Arcane Eye: |
Invisible floating eye moves 30 ft./round. |
Bestow Curse: |
–6 to an ability; –4 on attacks, saves, and checks; or 50% chance of taking no action. |
Clown Car: |
Creates extradimensional space within enclosed vehicle that holds one passenger per caster level. |
Confusion: |
Makes subject behave oddly for 1 round/Level. |
Detect Scrying: |
You are aware of any attempt to scry on you and can sense the presence of scrying devices. |
Dimension Door: |
Teleports you and up to 50 lb./level. |
Energy Trap: |
Opened object deals 1d4 +1/level damage of given energy type. |
Fear: |
Subjects within cone flee for 1 round/level. |
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Magic Bullets: |
Enchants bullets with the power to knock out or panic targets. |
Minor Globe of Invulnerability: |
Stops 1st- through 3rd-level spell effects. |
Phantasmal Killer: |
Fearsome illusion kills subject or deals 3d6 points of damage. |
Remove Curse: |
Frees object or person from curse. |
Scrying: |
Spies on subject from a distance. |
Shout: |
Deafens all within cone and deals 2d6 damage. |
Stoneskin: |
Stops blows, cuts, stabs, and slashes. |
Summon Vivilor IV: |
Summons a 4th-level vivilor, 1d3 3rdlevel vivilors, or 1d4+1 2nd-level vivilors to fight for you. |
Via Negativa: |
Crackling energy deals 4d6 points of damage per round to grappled foe; +5 bonus to grapple checks. |
Wall of Fire: |
Deals 2d4 fire damage out to 10 ft: and 1d4 out to 20 ft: Passing through wall deals 2d6 +1/level. |
Wall of Ice: |
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Wire Walk: |
Subjects teleport instantly to the location of a telephone you call. |
5th-Level Arcane Spells
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