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d20 Modern System Reference Document




d20 FUTURE


MECHA - SAMPLE MECHA



Size: The mecha’s body size (and its size penalty on attack rolls and to Defense, in parentheses).

Bonus Hit Points: The bonus hit points the mecha gives the operator. This value also represents the mecha’s total hit points.

Superstructure: The chief material used in the construction of the mecha’s superstructure.

Hardness: The hardness afforded by the mecha’s superstructure. Hardness reduces the amount of damage the mecha takes from an attack.

Armor: The type of armor installed on the mecha. Some types of armor reduce a mecha’s speed.

Bonus to Defense: The mecha’s equipment bonus to Defense, as provided by its armor.

Armor Penalty: Apply this penalty to the operator’s Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks.

Reach: The mecha’s reach.

Strength Bonus: The equipment bonus the mecha provides to its operator’s Strength.

Dexterity Penalty: The penalty the mecha applies to its operator’s Dexterity (if any).

Speed: The mecha’s base land speed (and fly speed, if applicable).

Base Purchase DC: The mecha’s base purchase DC does not include armor or equipment.

Standard Equipment Package: The standard equipment found on the baseline model.

MYRMIDON (PL 6)

The Myrmidon primarily serves as a light infantry support mecha, replacing an armored vehicle on the battlefield. It has also proven effective in close-combat situations, particular in urban arenas.

A Myrmidon installed with the standard equipment package (see below) has a purchase DC of 41.

Size: Large (–1 size)

Superstructure: Duralloy

Armor: Duralloy

Armor Penalty: -8

Strength Bonus: +8

Speed: 20 ft., fly 90 ft. (clumsy)

Bonus Hit Points: 100

Hardness: 15

Bonus to Defense: +8

Reach: 10 ft.

Dexterity Penalty: -

Base Purchase DC: 40


Standard Equipment Package: Pilot’s cockpit (torso and back), Class II sensor system (helmet), M-9 Barrage chaingun (left arm), 6 50-round ammo belts for M-9 Barrage chaingun (shoulders), PS-15 Panther claws (right arm), jetpack (boots), comm system (no slots).

SCOURGE (PL 6)

The Scourge assault mecha uses heavy weapons to disable enemy mecha and vehicles, and leaves them to a mop-up crew of traditional infantry. This frees up the assault mecha for more suitable tasks than disassembling captured ordnance.

A Scourge installed with the standard equipment package (see below) has a purchase DC of 49.

Size: Huge (–2 size)

Superstructure: Vanadium

Armor: Duralloy

Armor Penalty: -8

Strength Bonus: +16

Speed: 30 ft., fly 90 ft. (poor)

Bonus Hit Points: 200

Hardness: 20

Bonus to Defense: +8

Reach: 10 ft.

Dexterity Penalty: -

Base Purchase DC: 48


Standard Equipment Package: Pilot’s cockpit (torso and back), Class II sensor system (helmet), Enigma sensor suite (visor), Typhoon 240 laser cannon (left arm and left hand), M-53 Firestar rocket launcher (right h and), 6-pack o f M -53 Firestar rockets ( right arm), jet-assist wings (shoulders), LX-10 antishock array (belt), jetpack (boots), comm. system (no slots).

MANTICORE (PL 7)

The Manticore is a flying quadrupedal assault mecha designed to take out enemy infantry units with a hailstorm of large-caliber shells. The Manticore has a special tail slot that replaces its belt equipment slot; the tail incorporates a deadly Chrysanthemum laser array.

A Manticore installed with the standard equipment package (see below) has a purchase DC of 45.

Size: Huge (–2 size)

Superstructure: Neovulcanium

Armor: Crystal carbon

Armor Penalty: -8

Strength Bonus: +16

Speed: 50 ft., fly 100 ft. (poor)

Bonus Hit Points: 200

Hardness: 20

Bonus to Defense: +10

Reach: 10 ft.

Dexterity Penalty: -

Base Purchase DC: 44


Standard Equipment Package: Pilot’s cockpit (torso and helmet), Class IV sensor system (visor), T-95 Cavalcade chaingun (right arm), 6 extra 50-round ammo belts (left arm), Chrysanthemum laser array (tail), jet-assist wings (shoulders), jetpack (back), comm. system (no slots).

TEMPEST (PL 7)

The Tempest is a heavy support mecha, designed to work alongside tanks and other heavy armored vehicles, or as the centerpiece of smaller mecha platoons.

A Tempest installed with the standard equipment package (see below) has a purchase DC of 49.

Size: Gargantuan (–4 size)

Superstructure: Neovulcanium

Armor: Crystal carbon

Armor Penalty: -8

Strength Bonus: +24

Speed: 50 ft., fly 150 ft. (Average)

Bonus Hit Points: 450

Hardness: 20

Bonus to Defense: +10

Reach: 15 ft.

Dexterity Penalty: -2

Base Purchase DC: 48


Standard Equipment Package: Pilot’s cockpit (torso and belt), Mark III Oracle targeting system (visor), Class IV sensor system (cranium), jet-assist wings (back), Tsunami 480 plasma cannon (left hand, left shoulder, and helmet), Bulwark tactical shield (left arm), M-87 Talon missile launcher (right shoulder), 4-pack of M-87 Talon missiles (right arm), XJ-A Python electro-whip (right hand), HV-5 Haven escape pod (torso), life support system (left leg), thruster boots (boots), 50-hp structural enhancement (1 slot equivalent), comm system (no slots).

PARAGON (PL 8)

Nothing less than a mobile weapons platform, the Paragon dominates any battlefield and can lay waste to entire armies. In space, it can fight toe-to-toe with armed starships.

A Paragon installed with the standard equipment package (see below) has a purchase DC of 61.

Size: Colossal (–8 size)

Superstructure: Megatanium

Armor: Megatanium

Armor Penalty: -10

Strength Bonus: +32

Speed: 50 ft., fly 200 ft. (poor)

Bonus Hit Points: 900

Hardness: 30

Bonus to Defense: +12

Reach: 15 ft.

Dexterity Penalty: -4

Base Purchase DC: 60


Standard Equipment Package: Advanced diagnostics (helmet), Class V sensor system (helmet), Crackerjack neural link (cranium), Mark IV Oracle targeting system (visor), jet-assist wings (back), Avenger electro-scimitar (left hand), Barricade tactical shield (right arm), M-300 Rhino mass cannon (right hand and right arm), M-87 Talon missile launcher (left shoulder), 2 4-packs of M-87 Talon missiles (left arm), M-70 EMP rocket launcher (right shoulder), 2 6-packs of M-70 EMP rockets (torso), HV-5 Haven escape pod (torso), zero-G stabilizer (torso), Mark II deflection field (belt), life support system (left leg), ramjet thruster boots (boots), 100-hp structural enhancement (2 slots equivalent), light fortification (1 slot equivalent), space skin (1 slot equivalent).



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