SRD Home
d20 Modern System Reference Document




d20 FUTURE


CYBERNETICS - REPLACEMENTS



The most basic replacement limbs and organs don’t bestow any special benefits, but they suffer the usual drawbacks (see Benefits and Drawbacks, above). Some replacements of higher PL are built to counter certain drawbacks, as noted. They don’t add measurably to the recipient’s weight.

Each replacement description includes the following information:

Benefit: What the cybernetic replacement allows its recipient to do.

Type: Replacements can be external or internal. External replacements are subject to sunder attacks; internal replacements are not.

Hardness/Hit Points: The hardness and hit points of the replacement. Internal replacements don’t have hardness.

Base Purchase DC: The purchase DC of the replacement (or the components to build it), at its specified Progress Level. Cybernetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2.

Restriction: The level of license required to purchase the replacement legally, and an appropriate black market purchase DC modifier.

Artificial Organ (PL 5)

An artificial organ fully replaces a defective or destroyed biological organ, such as a heart, lung, eye, or ear.

Benefit: The artificial organ duplicates the function of its biological counterpart. It provides no special game benefits.

Type: Internal

Hardness/Hit Points: -/2

Base Purchase DC: 19

Restriction: None

Prosthetic Arm (PL 5)

A prosthetic arm fully replaces a lost or destroyed biological arm. The prosthetic arm may begin at the shoulder, elbow, or wrist.

Benefit: The prosthetic arm duplicates the function of its biological counterpart. It provides no special game benefits.

Type: External

Hardness/Hit Points: 3/5

Base Purchase DC: 17

Restriction: None

Prosthetic Leg (PL 5)

A prosthetic leg fully replaces a lost or destroyed biological leg. The prosthetic leg may begin at the thigh, knee, or ankle.

Benefit: The prosthetic leg duplicates the function of its biological counterpart. It provides no special game benefits.

Type: External

Hardness/Hit Points: 3/7

Base Purchase DC: 17

Restriction: None

Artificial Organ Upgrade (PL 6)

This upgraded version of the PL 5 artificial organ not only replaces a defective or destroyed biological organ but is also more resilient than its technological predecessor.

Benefit: The artificial organ upgrade duplicates the function of its biological counterpart and cannot be disabled if the recipient takes massive damage (see Massive Damage Effects).

Type: Internal

Hardness/Hit Points: -/4

Base Purchase DC: 21

Restriction: None

Prosthetic Arm Upgrade (PL 6)

This upgraded version of the PL 5 prosthetic arm not only replaces a lost or destroyed arm but is also more resilient than its technological predecessor.

Benefit: The prosthetic arm upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis.

Type: External

Hardness/Hit Points: 5/10

Base Purchase DC: 19

Restriction: None

Prosthetic Leg Upgrade (PL 6)

This upgraded version of the PL 5 prosthetic leg not only replaces a lost or destroyed leg but is also more resilient than its technological predecessor.

Benefit: The prosthetic leg upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis.

Type: External

Hardness/Hit Points: 5/15

Base Purchase DC: 19

Restriction: None

Advanced Artificial Organ (PL 7)

This advanced version of the PL 5 artificial organ and PL 6 upgrade not only replaces a defective or destroyed biological organ but is also more resilient and less impairing than its technological predecessors.

Benefit: The advanced artificial organ duplicates the function of its biological counterpart and cannot be disabled if the recipient takes massive damage (see Massive Damage Effects). In addition, the advanced organ does not count toward the total number of cybernetic attachments the recipient can have before taking negative levels (see Number of Attachments).

Type: Internal

Hardness/Hit Points: -/4

Base Purchase DC: 24

Restriction: None

Advanced Prosthetic Arm (PL 7)

This upgraded version of the PL 5 prosthetic arm and PL 6 upgrade not only replaces a lost or destroyed arm but is also more resilient and less impairing than its technological predecessors.

Benefit: The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward the total number of cybernetic attachments the recipient can have before taking negative levels (see Number of Attachments).

Type: External

Hardness/Hit Points: 5/10

Base Purchase DC: 22

Restriction: None

Advanced Prosthetic Leg (PL 7)

This upgraded version of the PL 5 prosthetic leg and PL 6 upgrade not only replaces a lost or destroyed leg but is also more resilient and less impairing than its technological predecessors.

Benefit: The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward the total number of cybernetic attachments the recipient can have before taking negative levels (see Number of Attachments).

Type: External

Hardness/Hit Points: 5/15

Base Purchase DC: 22

Restriction: None



Questions? Comments? Boredome? Spot a typoe or a broken link? If you have any of these, feel free to send me an e-mail message at: spike_fightwicky@yahoo.ca